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November 2002 - Welcome, computer chess, artificial duck from 1700s.

December 2002 - Practical AI, Evolving Intelligence, Egyptian Cucumbers

January 2003 - Entrepreneurs, Scheduling, Kurzweil, Go

February 2003 - Robotic Soccer, Robots, Basketball/Sports Scheduling

March 2003 - Quantum Information, ER1 Robot Review

April 2003 - Certainty Factors, Bayesian Belief Networks, Fuzzy Logic

May 2003 - Bayesian and Neural Nets at Work, AI Languages and Performance

June 2003 - Ontologies, Common Sense and Mining with Ontologies

July 2003 - Can Machines Think and Converse, Chatbots, Failing the Turing Test

August 2003 - Semantic Webs, XML, RDF, Ontologies, OWL

September 2003 - Building a ChatBot with an Ontology

October 2003 - RoboCup, AI and the Law

November 2003 - Business Rules, Knowledge Representation, Reasoning Engines

December 2003 - Case Study in Drug Interaction, New Products from Evolution Robotics and Amzi!

January 2004 - Fuzzy Logic: A Tool for Control Systems and Uncertainty

February 2004 - Implementing Knowledge Representation and a Reasoning Engine for a Fuzzy Logic Control System

March 2004 - Emergent Behavior, and Fuzzy Logic for Health Risk

April 2004 - Web-Based Interactive Experts, Vaccination Scheduling, Chatbot Contest

May 2004 - Genetic Programming

June 2004 - Fantasy Games, Interactive Fiction

July 2004 - Deceptive/Intelligent User Interfaces, Rules vs. Objects, and an Application Specific Logicbase Tool for Developing Interactive Fiction

August 2004 - Network Analysis Applied to Books, A Visual Design Tool for Rules, Graphical Analysis of a Different Uncertainty Mechanisms.

September 2004 - Creating intelligent agents to play Diplomacy, a multi-player game involving negotiation, and SML, the functional language used for some of the work.

October 2004 - Procedural language tools for AI, Swiss vitual tourists.

November 2004 - Jocelyn Paine guest edits this issue on science fiction, robots as insects, evolutionary computing, and adding functional programming to Prolog.

December 2004 - Jocelyn Paine on training rat neurons to fly a jet simulator, the World mind, Doug Adams and a Ronald Reagan simulator, and programming Sony's Aibo robot dog.

January 2005 - Jocelyn Paine's year end AI alphabet with 26 fascinating tidbits.

February 2005 - Jocelyn on nano robots, computational ant hills, StarLogo, Mindstorms, computational creativity with Copycat, inductive logic programming with Aleph and more.

March 2005 - Jocelyn on neural nets, logical languages and Shrdlu.

April 2005 - Jocelyn on intelligence, detail, Tennyson and style.

May 2005 - The Spreadsheet issue, Jocelyn's Model Master, Scheme, ZigZag and others, and Amzi!'s new ARulesXL.

June 2005 - Neural Gases - principles and applications of "neural gas" networks; Qualitative Reasoning, Cognitive Models in Education, Economic Reasoning - general essay linking these themes; Serious and Humerous Aspects of Programming - serious stuff includes higher-order programming in Perl, and aspects of Lisp.

July 2005 - A-Z for AI, Agents to Zooland.

August 2005 - Iterative spreadsheets for neural nets and cellular automata, using circular references. The Koders source-code search engine. Functional matrix algorithms, quadtrees, and APL. AI programming in Python. The Open Automaton robot project.

September 2005 - A selection of quotes on the development of AI. Robot programming in Python - continuing last month's feature on AI in Python. Generating puns by computer.

October 2005 - Logic Programming Associates's new Prolog (announcement). AI in Forth and Gawk. Maarten van Emden on the future of logic programming. Regular expressions in Prolog. An introduction to evolutionary art.

November 2005 - Update to last month's "Regular expressions in Prolog". The University of Bath Replicating Rapid-Prototyper. FlockBots: Open source swarm robots. Open source Java AI software. What is planning? Final part of the evolutionary art feature.

December 2005 - Biological Computing and the Systematic Engineering of Biological Systems: engineering biological

January 2006 - Special issue celebrating 50th anniversary of the Dartmouth Summer Project on Artificial Intelligence. "Eightynine People, Three Programs, and a Computer" - AI recollections, memorabilia, predictions, papers.

February 2006 - An AI Miscellany. Links to serious and humorous pages, including common-sense reasoning, insect models for scheduling, and genetic algorithms in Linux and Postgres.

March 2006 - Negative representations of information: artificial immune systems for intruder detection and other tasks; and negative databases for privacy.

April 2006 - A meander through various topics: mainly image processing, language, and data presentation. Also a note on the 2006 Game Developers' Conference.

May 2006 - Functional programming in robotics; A blog with much info on functional programming and other matters; Links on how to do research; Neural-net-controlled helicopter, with gun.

June 2006 - Main feature is links and notes concerning: energy-autonomous robots; massively parallel computation by chemical diffusion and reaction; immunocomputing for ballistic-intrusion detection, epidemiology, and other applications; equivalence between Hopfield neural nets and non-monotonic inference; combining neural networks with category theory and colimits; formalising metaphor as optimal blending with category theory and semiotic morphisms; synaesthesia.

July 2006 - The UK Society for the Study of Artificial Intelligence and Simulation of Behaviour; Why Does Biological Evolution Produce Modular Designs? Teaching Evolution with Sodarace artificial life.

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