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Dobb's and select AI Expert Newsletter
November 2002 - Welcome,
computer chess, artificial duck from 1700s.
December 2002 - Practical
AI, Evolving Intelligence, Egyptian Cucumbers
January 2003 - Entrepreneurs,
Scheduling, Kurzweil, Go
February 2003 - Robotic
Soccer, Robots, Basketball/Sports Scheduling
March 2003 - Quantum Information,
ER1 Robot Review
April 2003 - Certainty Factors,
Bayesian Belief Networks, Fuzzy Logic
May 2003 - Bayesian and
Neural Nets at Work, AI Languages and Performance
June 2003 - Ontologies,
Common Sense and Mining with Ontologies
July 2003 - Can Machines
Think and Converse, Chatbots, Failing the Turing Test
August 2003 - Semantic Webs,
XML, RDF, Ontologies, OWL
September 2003 - Building
a ChatBot with an Ontology
October 2003 - RoboCup,
AI and the Law
November 2003 - Business
Rules, Knowledge Representation, Reasoning Engines
December 2003 - Case Study
in Drug Interaction, New Products from Evolution Robotics and Amzi!
January 2004 - Fuzzy Logic:
A Tool for Control Systems and Uncertainty
February 2004 - Implementing
Knowledge Representation and a Reasoning Engine for a Fuzzy Logic
Control System
March 2004 - Emergent Behavior,
and Fuzzy Logic for Health Risk
April 2004 - Web-Based Interactive
Experts, Vaccination Scheduling, Chatbot Contest
May 2004 - Genetic Programming
June 2004 - Fantasy Games,
Interactive Fiction
July 2004 - Deceptive/Intelligent
User Interfaces, Rules vs. Objects, and an Application Specific
Logicbase Tool for Developing Interactive Fiction
August 2004 - Network Analysis
Applied to Books, A Visual Design Tool for Rules, Graphical Analysis
of a Different Uncertainty Mechanisms.
September 2004 - Creating
intelligent agents to play Diplomacy, a multi-player game involving
negotiation, and SML, the functional language used for some of the
work.
October 2004 - Procedural
language tools for AI, Swiss vitual tourists.
November 2004 - Jocelyn
Paine guest edits this issue on science fiction, robots as insects,
evolutionary computing, and adding functional programming to Prolog.
December 2004 - Jocelyn
Paine on training rat neurons to fly a jet simulator, the World
mind, Doug Adams and a Ronald Reagan simulator, and programming
Sony's Aibo robot dog.
January 2005 - Jocelyn Paine's
year end AI alphabet with 26 fascinating tidbits.
February 2005 - Jocelyn
on nano robots, computational ant hills, StarLogo, Mindstorms, computational
creativity with Copycat, inductive logic programming with Aleph
and more.
March 2005 - Jocelyn on
neural nets, logical languages and Shrdlu.
April 2005 - Jocelyn on
intelligence, detail, Tennyson and style.
May 2005 - The Spreadsheet
issue, Jocelyn's Model Master, Scheme, ZigZag and others, and Amzi!'s
new ARulesXL.
June 2005 - Neural Gases
- principles and applications of "neural gas" networks;
Qualitative Reasoning, Cognitive Models in Education, Economic Reasoning
- general essay linking these themes; Serious and Humerous Aspects
of Programming - serious stuff includes higher-order programming
in Perl, and aspects of Lisp.
July 2005 - A-Z for AI,
Agents to Zooland.
August 2005 - Iterative
spreadsheets for neural nets and cellular automata, using circular
references. The Koders source-code search engine. Functional matrix
algorithms, quadtrees, and APL. AI programming in Python. The Open
Automaton robot project.
September 2005 - A selection
of quotes on the development of AI. Robot programming in Python
- continuing last month's feature on AI in Python. Generating puns
by computer.
October 2005 - Logic Programming
Associates's new Prolog (announcement). AI in Forth and Gawk. Maarten
van Emden on the future of logic programming. Regular expressions
in Prolog. An introduction to evolutionary art.
November 2005 - Update to
last month's "Regular expressions in Prolog". The University
of Bath Replicating Rapid-Prototyper. FlockBots: Open source swarm
robots. Open source Java AI software. What is planning? Final part
of the evolutionary art feature.
December 2005 - Biological
Computing and the Systematic Engineering of Biological Systems:
engineering biological
January 2006 - Special issue
celebrating 50th anniversary of the Dartmouth Summer Project on
Artificial Intelligence. "Eightynine People, Three Programs, and
a Computer" - AI recollections, memorabilia, predictions, papers.
February 2006 - An AI Miscellany.
Links to serious and humorous pages, including common-sense reasoning,
insect models for scheduling, and genetic algorithms in Linux and
Postgres.
March 2006 - Negative representations
of information: artificial immune systems for intruder detection
and other tasks; and negative databases for privacy.
April 2006 - A meander through
various topics: mainly image processing, language, and data presentation.
Also a note on the 2006 Game Developers' Conference.
May 2006 - Functional programming
in robotics; A blog with much info on functional programming and
other matters; Links on how to do research; Neural-net-controlled
helicopter, with gun.
June 2006 - Main feature
is links and notes concerning: energy-autonomous robots; massively
parallel computation by chemical diffusion and reaction; immunocomputing
for ballistic-intrusion detection, epidemiology, and other applications;
equivalence between Hopfield neural nets and non-monotonic inference;
combining neural networks with category theory and colimits; formalising
metaphor as optimal blending with category theory and semiotic morphisms;
synaesthesia.
July 2006 - The UK Society for the Study of Artificial
Intelligence and Simulation
of Behaviour;
Why Does Biological Evolution Produce Modular Designs?
Teaching Evolution with Sodarace artificial life.


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